网页中的视差效果是指,页面中不同元素以不同的速度运动,形成 z 方向上接近 3D 的视觉感受。这里是响应鼠标位置的视差效果的具体实现,运动元素各自设置不同的深度值,对鼠标位置作不同程度的响应。
HTML 结构如下,运动元素用 data-depth 设置不同的深度值。
html
<div class="scene">
<div data-depth="1.0"><img src="layer1.png" /></div>
<div data-depth="0.8"><img src="layer2.png" /></div>
<!-- 省略... -->
<div data-depth="0.0"><img src="layer6.png" /></div>
</div>视差引擎类,指定运动场景,设置响应鼠标的窗口尺寸,绑定事件,使用 requestAnimationFrame 更新动画。
javascript
class Parallax {
constructor(element, options) {
this.element = element;
this.elementWidth = 0;
this.elementHeight = 0;
this.depthsX = [];
this.depthsY = [];
const DEFAULTS = {
frictionX: 0.1,
frictionY: 0.1,
originX: 0.5,
originY: 0.5,
};
Object.assign(this, DEFAULTS, options);
this.inputX = 0;
this.inputY = 0;
this.velocityX = 0;
this.velocityY = 0;
this.windowWidth = 0;
this.windowHeight = 0;
this.windowCenterX = 0;
this.windowCenterY = 0;
this.windowRadiusX = 0;
this.windowRadiusY = 0;
this.raf = null;
this.onWindowResize = this.onWindowResize.bind(this);
this.onMouseMove = this.onMouseMove.bind(this);
this.onAnimationFrame = this.onAnimationFrame.bind(this);
this.initialise();
}
initialise() {
helpers.accelerate(this.element);
let style = window.getComputedStyle(this.element);
if (style.getPropertyValue("position") === "static") {
this.element.style.position = "relative";
}
this.element.style.pointerEvents = "none";
this.updateLayers();
window.onload = () => {
this.updateDimensions();
};
window.addEventListener("resize", this.onWindowResize);
window.addEventListener("mousemove", this.onMouseMove);
this.raf = requestAnimationFrame(this.onAnimationFrame);
}
updateLayers() {
this.layers = this.element.children;
for (let index = 0; index < this.layers.length; index++) {
let layer = this.layers[index];
helpers.accelerate(layer);
layer.style.position = index ? "absolute" : "relative";
layer.style.display = "block";
layer.style.left = 0;
layer.style.top = 0;
let depth = helpers.data(layer, "depth") || 0;
this.depthsX.push(helpers.data(layer, "depth-x") || depth);
this.depthsY.push(helpers.data(layer, "depth-y") || depth);
}
}
updateDimensions() {
this.windowWidth = window.innerWidth;
this.windowHeight = window.innerHeight;
this.windowCenterX = this.windowWidth * this.originX;
this.windowCenterY = this.windowHeight * this.originY;
this.windowRadiusX = Math.max(
this.windowCenterX,
this.windowWidth - this.windowCenterX
);
this.windowRadiusY = Math.max(
this.windowCenterY,
this.windowHeight - this.windowCenterY
);
const bounds = this.element.getBoundingClientRect();
this.elementWidth = bounds.width;
this.elementHeight = bounds.height;
}
setPosition(element, x, y) {
x = x.toFixed(1) + "px";
y = y.toFixed(1) + "px";
helpers.css(element, "transform", "translate3d(" + x + "," + y + ",0)");
}
onWindowResize() {
this.updateDimensions();
}
onMouseMove(event) {
let clientX = event.clientX,
clientY = event.clientY;
if (this.windowRadiusX && this.windowRadiusY) {
this.inputX = (clientX - this.windowCenterX) / this.windowRadiusX;
this.inputY = (clientY - this.windowCenterY) / this.windowRadiusY;
}
}
onAnimationFrame() {
this.velocityX +=
(this.inputX * this.elementWidth * 0.1 - this.velocityX) * this.frictionX;
this.velocityY +=
(this.inputY * this.elementHeight * 0.1 - this.velocityY) *
this.frictionY;
for (let index = 0; index < this.layers.length; index++) {
let layer = this.layers[index],
xOffset = -this.velocityX * this.depthsX[index],
yOffset = -this.velocityY * this.depthsY[index];
this.setPosition(layer, xOffset, yOffset);
}
this.raf = requestAnimationFrame(this.onAnimationFrame);
}
}实例化,指定响应场景元素。
javascript
const scene = document.querySelector(".scene");
new Parallax(scene);除了 PC 端的鼠标事件,也可监听移动设备方向和运动相关的事件 deviceorientation 和 devicemotion。